The entire zone is covered with wandering creatures, which makes it dangerous to hunt anywhere but near the edges. https://wiki.takp.info/index.php?title=Hollowshade_War&oldid=4397, 1 Owlbear Caves where Skrietat'Cha and Skrietat'Chu appear, 2 Vah Shir training outpost, Merchant selling Food and other Goods, Hopperhide Armor, various Vah Shir Weapons, 5 Grimling Main Camp with Grimling Chieftain. Any one seen it or am I just a blind fool? I had quite a bit of thouble there with my level 20 alt, but if you are the right level-- around level 30-- it is an awesome place for loot and XP! The standards setting and IP regimes in Russia are open to some manipulation, as evidenced by last y, Growing Tom Wagner's Varieties of Tomatoes: A Gardener's Guide With Tips & Advice, Tom Wagner is a renowned horticulturist who has created several varieties of tomatoes, including the popular "Fort Vancouver Yellow Pear", "Pennsylvania Catchfly", "Santa Anna" and "Sunspot". document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Thanks for dropping by! Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. This was a time sink but no big deal right?? A number of decent mid range weapons can be found here: a +5 wis 1HB, a 2HB with dot/debuff proc, several piercers, and an average 1HS. Keep killing the nameds until you have enough drops, then cycle through a different way. Hollowshade Moor, located off of Shar Vahl, is one of the most unpopulated zones in Luclin. Wiknak Grimglom (not seen personally) Successfully completed war today. In the chieftains place will be a screechmaw, who drops an owlbear claw earring or a sinew wrapped owlbear ribcage (chest slot). More info to come as I live here now. Factions attack counter-clockwise to start the war. I need a drop from the mystics, apparently. After I recently made the Cleansed BP combine trivial and used my storage of Indium and Sunshard pebbles I found myself at 233 smithing, so I decided to check out the 5.0 tradeskilling guide and decide to work the war. grimling guard/Gleeknot Gnitrat, Outpost: total in about 2 spawn cycles Has it been nerfed???? Prince Skriatat As others have stated though you can force the fighting by killing the named at one of the camps. He sometimes resists both Splurt and Bond of Death, which are generally never resisted; life taps seemed to always land. Check vendors in the zone too incase any noobie Vah Shir vendored them. The war is started by players, and continues until one faction holds all three camps, at which point it will take over the outpost. The east cave is by far the toughest to deal with. Now they have 2 of the camps in the zone and just need the south one. Killing defenders will be tougher at this level, as they are permarooted and summon. Getting Started Next, you will have 18 minutes from the chieftains death, 12 minutes from the owlbears taking over the village, to get to the wolf cave in the east. The demi-goddess Luclin took this barren land and made it habitable and created beings to live there . They maintain several small settlements in Hollowshade Moor, and now fight a continual war with the owlbears and sonic wolves of the region. There are three camps: a village on the south wall, occupied by grimlings; a cave to the east, occupied by sonic wolves; and a cave in the NW, occupied by owlbears as well as a vah shir outpost near the entrance to Shar Vahl in the NW. Station a group at each of the camps, and use the fourth to track named mobs in the middle of the zone, plus track the invaders. The named mob that spawns is typically level 35ish (dark blue to 40, light blue to 52), and as soon as it is killed, the zone returns back to normal. I was able to manipulate and win the war two times last night. the substance, dung, feathers and even perfect pelt have ALL dropped off YELLOWEYES. I have also heard that you can aggro an attacker and pull it into the winning area, but I havent been able to succeed with this. Hollowshade War. These three often drop acrylia, as well as the usual grimling drops. Excellent, I just got in to test out the war, I get the wolves to obtain 2 camps and "SERVERWIDE MESSAGE: All Servers will be coming down in 4 minutes" ehh I test it out when They start back up! When killed, he only uncommonly has any of his drops but youll need to kill his two bodyguards to loot. You should be able to get owlbear/sonic wolf claw earrings for everyone, and a variety of other items. check out the. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. The war is started by players, and continues until one faction holds all three camps, at which point it will take over the outpost. Hollowshade War 1 Owlbear Caves where Skrietat'Cha and Skrietat'Chu appear 2 Vah Shir training outpost, Merchant selling Food and other Goods, Hopperhide Armor, various Vah Shir Weapons 3 Sonic Wolf cave where Ghowlik appears 4 Grimling Camps 5 Grimling Main Camp with Grimling Chieftain Overview The hardest is the grimling Prince, who is extremely magic resistant. The Heretics had chosen to study necromancy, . Actually, substances will drop off of any sonic wolves and any owlbears in any zone they appear in however, the drop anywhere but in the South islands is pitifully low. 09-05-2003, 10:59 AM. It's a zone that I have cursed many a time in the past, but that's changed now that the war script is fixed. 23rd Anniversary: The Known Laws of Aviation, Beastlord Epic 2.0: Spiritcaller Totem of the Feral, Deliver Us from Evil - Mithaniel Marr's Favor, Rytan's Darts (Progressive Fletching Quest), https://loreofnorrath.wordpress.com/category/sahteb-mahlni/, LORE ITEM NO TRADE PLACEABLE QUEST ITEM, Advancement Experience Faction Loot Tradeskill. Some people forget that when you help one faction of this war win over another you miss out on the items that the named of that mob drops. The named mob that spawns is typically level 35ish (dark blue to 40, light blue to 52), and as soon as it is killed, the zone returns back to normal. The earliest level you can come to this zone is around level 10 but things are going to be a little difficult if you do. Hollowshade Moor. I would guess that the other caster-type people were after the same thing. It looks like the coders at SOE finally got off their duff. So I invis and follow them on their pathing. When you're sick of farming one, wait until you see an invasion message (i.e. These drop pelts, and various items for the vah shir quests. In the south, you only need kill the chiefs hut (2 healers, 2 bodyguards, and the named). One is the huts in the south, another is a small cave in the east, and the third is a larger cave in the northwest of the zone. Something in the pathing was broken when we made general changes to pathing to fix pathing in general (some very old pathing was broken this was old pathing). Each faction has a leader at the home camp. So the wolves spawn luckily first time at the old owlbear camp (west/north 1). I did that today after DoD patch, and nothing happened A wiz joined me and tried to trigger it as he used to do, but he said it was bugged. I am so frustraited at these 60th lvl characters I wish I could slap them all upside the head. I highly recommend it!!! i was out soloing the war with 62 druidequiped decently and when i went to kill the defenders i nuked a grimling defender for 1K damage +\- a fewcome to find out that they summonis that a new thing or have they always been like this. I still get random attacks that go all different ways. The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. Start by killing the appropriate trigger mob, then have all groups commence killing all the nameds for the next 5 minutes. If you move quick, you have time to kill some wolves and the named/PH here - Ghowlik -- this is OPTIONAL and has no impact on the war. He summons, and casts a form of snare (called Quicksand). This is very easy at 50+, probably doable by a group in their mid-late 30's. Luckily once you hit level 15 things start to get better. Hollowshade Moor is one of the most entertaining zones in the game provided you arent attempting to gain experience there. Any single attacker surviving should cause a victory and camp reset. Fisherman, Grimling Herder, Grimling Lookout, Grimling Mystic, Grimling ok, while running through Hollo i encountered the owlbears so i started hunting for the perfect pelt for the rallic pack. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. I target her from the road, then run around the back and cast on her she warps through the wall onto me, and can be safely killed without interference from the other owlbears. During the Omens of War expansion pack a total of 6 different Muramite Runes were added into the game, 5 of them drop from group content while 1 drops only from raids. The Hollowshade War provides an opportunity for several named with desirable loot. He's surrounded by quite a few aggressive owlbears of lower level you will need to kill to get to him. The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. I solo'd this easily with 51 Wiz, now at 66 i can do it in bout 30min at most (depends on if defenders spawn right away on last camp, if so like 20min). One time, with only the owl cave and wolves left, the owls attacked the sonic wolves three times in a row, then finally the wolves attacked the owls so I could get camp takeover, there was no one else in the zone and I didnt attack anything, which is why I still consider the war random. Prince Garzemort, Wanderer (North Central, between the two rivers): Killing named does increase the chance of a mob attacking another but it is still not one hundred percent guaranteed. When an attack commences, the attackers will send 3-5 non-kos units across the map. I should point out that the owlbear smithing drops are also available in Paludal; I am not sure about the wolf ones. I was looking for the Owlbear skin for my Rallic Pack quest and I was stymied when I found those stupid no-owlbear-skin-droppin' Sonic Wolves in both those caves. I soloed it at 52 with my chanter, and the interesting thing that I was after is the "eye of the owlbear mother," a flowing thought item that is really easy to get. And btw drop rate on the substances from sonicwolves was terrible too got 1!!!! Is this a new thing? Luclin: Hollowshade Moor - because it's pretty, and for the NPC cycle/war thing. I got the feather and perfect pelt and the Owlbears did NOT have control of the islands to the south. I have been there the past two days and haven't seen a single grimling anywhere. The only way to handle the east cave is to kill in to the named placeholder, and sit tight waiting for respawns. As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. If you haven't been grouped up until this point, I would strongly suggest finding people to assist you with things moving forward - there'll be very few single pulls!! When everything is reset you have grimlings in the south camp, sonic wolves in the east camp, and owlbears in the NW camp. Whats true is true I didnt make it this way verant did, you asked a question and I answered. Start by killing the appropriate trigger mob, then have all groups commence killing all the nameds for the next 5 minutes. Okay here is my beef. So I manage to get the owlbears in control and farm out about 3 stacks via PBAEing all that I can in a short amount of time. You can get about 15 Wailing Substance per hour hunting the 4-spawn and 2-spawn Owlbear Cub caves in Paludal. are unaffected by camouflage or invisibility, and can pick out even hidden i learned something about the substances, they drop near on the island south in the zone, and they drop more when the entire zone isn't taken over by one race, so it will take a little longer to kill the main guy in the fort then have your race take over the south again, but it seems to be worth it. Showing 25 out of 120. Did a search for hollowshade moor, then dropped the moor and didn't see it, even went looking in other forums. When a named mob in the outpost is killed, the zone resets back to its normal state. These are roughly level 25. Cold nukes always landed for full (I have been told); I dont know about fire. Grimlings to the south, Owlbears to the east, Sonic Wolves to the north. The Owlbear general will spawn in #2 as the Vah Shir run away. Choosing the Right Variety The war gets broken quite often it seems. Ferrott, the Dream - added NPCs and locations for the mercenary upgrade quest. The entrance to Shar Vahl is located at 1200, 3000. 2 Defeat the 5 Grimling Defenders that spawn right in front of the Chieftan you just killed. Anyhow, just a reminder to everyone to be fair with this. grimling tribal leader/Grurn No Eyes, North Cave, Main position: Im not basing this on fact. Powered by WordPress and pixeled. I dont care what people say, it cannot be "started." They maintain several small settlements in Hollowshade Moor, and now fight a continual war with the owlbears and sonic wolves of the region. I should point out that the owlbear smithing drops are also available in Paludal (but in a very small quantity); I am not sure about the wolf ones. I have a website that explains it all. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. If left to their own, they can easily kill a level 49 pet, although they are easy solo kills at that level. As well as the common mobs, a named hopper, Dirtchomp, and a named beetle, Gorehorn, can spawn. As far as the Perfect Owlbear Pelts go, Hollowshade Moor is definitely your best bet. The outpost is always occupied by cats! Far as I know you can only get SS components from the south islands. The more times you kill the mains the likeliness that group will be attacked. It is absolutely amazing how many rewards this quest gives. Gore Covered Horn, Horned Beetle Mask, Owlbear Clawed Earring, Preserved You must kill all the named spawns outside the caves. In addition, there are several named mobs that can spawn outside the camps and will wander about their faction areas. . This page was last edited on 3 November 2021, at 12:51. If this is your first visit, be sure to Aggro them, and they will turn to you. To start there are 3 final victor situations: Grimlings win, Wolves win, or Owlbears win. Kill the defenders before the furious owlbears arrive, and the owlbears will take over the village. explorers in their territory. When I went to Hollowshade Moor today I got this text on entering: this just means the Owlbears occupy the East and SOuth Camps, while the Sonic WOlves are in (by process of elimination) the North camp, and attacking the South camp.. its all part of the Hollowshade wars. First there are 3 camps in the zone. You can control the direction of the war by taking out the leaders of each camp and defeating the attackers or defenders. Depths of Darkhollow Prophecy of Ro The Serpent's Spine The Buried Sea Secrets of Faydwer Seeds of Destruction Underfoot House of Thule Veil of Alaris Rain of Fear Call of the Forsaken The Darkened Sea The Broken Mirror Empires of Kunark Ring of Scale The Burning Lands Gnome Memorial Mountain Torment of Velious Claws of Veeshan Terror of Luclin