The Puddle Mk. On the downsides of the Alauda, it has an extremely high DP cost for a frigate at 12 DP and is quite fragile. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. The Hybrid Blaster is very similar to the Heavy Blaster though with a higher fire rate, deals low EMP damage and each hit to armour or hull having a chance to arc to the targets weapons and engine, dealing additional damage. Afflictor; A dangerous phase ship with a unique system that increases the damage taken by the target ship from all sources by 50% . ARE YOU A COWARD? Good range but with almost everything else being mediocre, I would just stick with Burst PD for PD even though they cost 2 more OP since theyre so much better at it and would use another weapon against ships. If I abuse phase ships, it's combat. . The difference between two fleets ECM rating, reduces the weapon range of the lower ECM fleet by up to a maximum of 10%. Quick ship, weapon & fighter guides, for when you need some help choosing them! ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Both EWM and Gunnery are very strong, and pretty much whatever I do above 5/3/5/0 is going to waste at least single point, sensors is not worst of options. *The base maximum number of permanent hullmods you're able to build into a ship is 2. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. All AI skills are elite and can be changed in the officer screen at any time for no cost. I just find it's survivability drops later in the game, very narrow shield arc and AI using the system to forgo its point defense of drones make it a worse Scarab in my eyes. Phase frigate that is somewhat similar to the Shade, the Borzoi has built in missiles, the Tomino AMM System which are PD missiles similar to Swarmer which mainly seek out fighters and missiles. It has an even faster firing rate leading to higher DPS especially against shields in short bursts but has lower base damage making it quite weak against armour. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. -Glory Road, Heinlein. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. Thanks for doing them! Just stick to the Mk. . At 1 DP more cost, its generally a stronger Brawler due to its durability and speed though the Centurion is still a better frigate if you only want a frigate to eat shit and survive. (Guns!) Scan this QR code to download the app now. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. Feel free to give me feedback, I might've missed a detail or two so I'll adjust things accordingly. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. *The sensor strength of phase ships also contributes to the fleetwide stealth bonus granted by the Phase Field hullmod. I read one. Overall, the Puddle Jumper Mk. It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. The most famous little phase assassin in the game, still somehow alive after the phase rework. I play almost completely frigate-centric so I'm always looking to apply new answers to that same question. Hound; A small fast freighter with passable combat ability. Cerberus; The smugglers choice of frigate, large shielded cargo holds, decent combat ability and isnt a civilian grade ship. This tier list is made to attempt to rank the energy weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. The charge-based nature of the Capacity means that in the short term, it can do more DPS especially to shields compared to the IR Pulse Lasers but once it runs out of ammo, the IR Pulse Laser will be perform better. Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. Its base damage is a little lower than Light Mortars but has a much higher DPS and with good efficiency. Reply #227 on: May 05, 2018, 04:17:04 PM . At least that is how the official histories tell it. What've we got that they have not? People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. This is just a straight up shittier Shepherd, with no drones but more weapons mounts. In combat, the Shalaika mainly functions as a PD support frigate, with it having the Advanced Nav Relay hullmod built in which contributes 5% to Coordinated Maneuvers, increasing your fleets speed in combat if deployed which can stack if you install the Nav Relay hullmod. The player can respec their own skills for 1SP0%XP. Alignment Chart View Community Rank Frigate/Destroyer/Cruiser/Capital Tier list Amazing Useable Another shame for a frigate, it has such a cool design it's really sad watching it become useless after 2-3 hours of gameplay. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. I'll have to try that, lol, maybe it and the starter Shepherd? Guaranteed to draw off at least a few cruisers while your forces flank them. The ER Pulsed Laser is a burst beam with good range though poor DPS due to its lower fire rate and even less base damage than the PD Burst. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. Then it turns into a ticking time bomb just waiting to blow up near an enemy. Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Rank B. err. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} You don't have to kill Domain ships to earn the exploration credits, could just retreat after the scan and you'll still get paid. Its generally worse as PD compared to the Burst PD because of all this though it can shoot Sabots a little but its poor damage and DPS means it will likely not be able to stop it on its own. Press question mark to learn the rest of the keyboard shortcuts. Its only downside is its 6 deployment cost makes it a significant addition to whatevery ship you want to defend. Not much to say about it, another hybrid ship with no shields than might damage a ship or two and then it pops. Antimatter Blaster clone, the Snub Hybrid Blaster also does high EMP damage on hit to armour or hull. **The base minimum armor value is 5% of the max armour value. Skills are permanent bonuses or activated abilities acquired by the player and officers. Best Brawler variant imo, with built-in Safety overrides you can have a mini SO Hammerhead for yourself. Better salvage, cheaper surveys, and some nice additional cargo space. Mercury; Another tiny freighter, with 3 universal mounts. The Goalkeeper stays near the Husky or allied ships and is equipped with a PD Beamer as well as a Linear Autogun, a kinetic damage weapon to scare off ships. Mule; The standard combat freighter. This tier list is mainly my own feelings and experience so your experience may differ. Most importantly, its beams dont arc over shields to deal damage nor have a chance to arc to weapons and engine to deal extra EMP and energy damage on hits to armour and hull. Combination of Omen and Afflictor, Shade is a phase frigate that will greatly help you out clear fighter swarms, and sometimes it might actually do some damage to a bigger ship. Much prefer old system where skill buffed both shields and phase. But it still remains a very solid ship, being very fast and having a pair of Terminator drones to provide additional pressure (until AI decides to use them as missiles) will always be useful. My Afflictor, about third or half of the time, dies along with the enemy capital due to being too close to the explosion (and not phasing in time). Thats it. Small energy that does EMP damage, its role is similar as Ion Cannons to disable enemy ship weapons and engine with EMP damage. Skills that improve the performance of your fleet in and out of combat. 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